![]() The campaign mode we found lasted around eight-hours when we first played it, but it does offer reasons to return.įirstly, your campaign completion time is recorded, meaning you can go back in and try to beat this time. When it comes how much playtime you will get from The Persistence it really boils down to how well you are going to pick up and handle all of the elements of the game. With the grunts and groans for your ex-shipmates finishing off the audio and atmosphere, that really keep you immersed in The Persistence. Be it the general noise like the hum of electricity from exposed wires, and the background music used to set the tension as you explore the decks. Again as with the design and textures, the team have used the correct sounds and ambience to match the state of the ship. All these touches start to build that atmosphere and really give you that feeling of being alone.Īdding to the visuals is the correct use of audio in the game. ![]() Not only does the lighting suit the condition of the ship, but in the areas you need a flash light, this does not overly light up the environments. I am happy to say I feel the team got this spot on. Of course you are carrying out the objectives requested due to the bad condition of the ship and with the game offering that horror feeling, it meant the lighting was going to play a huge part. The ship itself sets that sci-fi feeling, and the textures used are cleaned and well polished with reflections that look great in the ships interior. To add to the feeling of horror from what you are seeing, the team have also used the looks of the game and the sound to build up tension and atmosphere very well. But by the end of the this first deck you are soon feeling the horror element to the game, as you start getting jump scares from doors malfunctioning, pipes bursting and more agile enemies scurrying past corridors and the noises around you. At first the game does give a creep unnerving feeling as you set out of your objective on the first deck. This is where that horror element comes in game, with the look and feel of being on The Persistence. ![]() This adds a bit more depth to game, as these upgrades will be essential depending on your style of play – the good news is these upgrades are permanent, meaning each death and upgrade will help you get closer to that goal. This offers you the chance to update you core stats, create new suits, upgrade items and any of the weapons and clone a copy of of dead crew mates using the DNA collected. Although, before you think lets take this room on in a blaze of bullets, remember you will loose them if you die.Īs well as these points around each deck, you will also get an upgrade system in the game. This is due to points around the ship allowing for weapon fabrications, which will offer you a number of different weapons in the form of firearms, melee and some secret-prototypes. But, if you are the care free gun-ho sort of person this will become an option, as the game will allow you to become the hunter and not the hunted. The games enemies can be unforgiving, so you can try and take them out as stealthy as possible, which is something we would recommend – because if you alert a number of them at once, there is a high probability of death. The way you are going to survive The Persistence is with the games combat, and this is where the stealth element is going to come into play. Meaning you have to be careful and aware of the fact a death mid-deck and you are starting that deck again. ![]() With this is mind it means one thing permadeath, but do not worry as the ship will just print another clone for you try that deck again. The team at Firesprite have described their game perfectly as a rouge-like/stealth/horror title. ![]()
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